AI Insights · Timothy · October 2021
Top 5 Apple Arcade Games Performance in Belgium Q3 2021
In Q3 2021, the top 5 Apple Arcade games in Belgium showed varied performance in weekly downloads, revenue, and active users. Here's a detailed look at their trends.
In Q3 2021, the top 5 Apple Arcade games in Belgium demonstrated a range of performances across key metrics such as weekly downloads, revenue, and active users. Below is a detailed look at how each game fared during this period.
Chess - Play & Learn from Chess.com experienced fluctuations in weekly revenue, peaking at $2.4K in early August and closing the quarter at around $1.3K. Weekly downloads remained relatively stable, with a slight dip from 2.1K in mid-July to 1.8K by the end of September. The game's weekly active users hovered around 31K, with a minor decline towards the end of the quarter.
Ninja Kiwi's Bloons TD 6 saw its highest weekly revenue of approximately $1.3K in early August, tapering off to about $844 by the end of September. Weekly downloads showed an upward trend, growing from 230 in mid-July to 465 by the end of September. The game also saw growth in weekly active users, starting at 2.3K and increasing to 3.2K by mid-September.
Asphalt 8: Airborne by Gameloft had a consistent performance with weekly revenue ranging between $361 and $714, closing the quarter at $414. Weekly downloads varied, peaking at 1.9K in early September before stabilizing at around 1.5K. The game maintained a steady number of weekly active users, averaging around 4.1K throughout the quarter.
Farming Simulator 20 from GIANTS Software GmbH showed modest weekly revenue, peaking at $576 at the end of August and ending the quarter at $448. Weekly downloads were low, with a peak of 154 in mid-September. The game's weekly active users ranged from 271 in mid-July to 459 in mid-September.
Finally, Hill Climb Racing by Fingersoft had a steady weekly revenue, peaking at $436 in mid-July and ending at $225 by the end of September. Weekly downloads saw a peak of 2.5K in early August, closing the quarter at 1.6K. The game maintained a solid base of weekly active users, averaging around 32K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.